For a colorable cab
Gloss Map: gen_wear_dirt_2
Normal Map: default_normal
Shader Source: VehicleShader
	Variation: ColorMask
		Auto Assigned > Custom Texture 0: detailArray_specular
		Auto Assigned > Custom Texture 1: detailArray_normal
		Auto Assigned > Custom Texture 2: detailArray_diffuse

Chrome:
Gloss Map: gen_dirt_1.dds
Normal Map: default_normal.dds
Custom Shader: vehicleShader.xml
	Variation: colorMask

Glass:
Albedo Map: Glass
Gloss Map: default_specular.dds
Normal Map: default_normal.dds
Custom Shader: vehicleShader.xml
	Variation: Window
	
	Static Lights Vertex:
Albedo Map: None
Gloss Map: default_specular.dds (maybe not)
Normal Map: default_normal.dds	(maybe not)
Custom Shader: vehicleShader.xml
	Variation: StaticLight


    <baseMaterial>
		<material name="UDIM_Interior" baseNode="interior_base_color_new">
            <shaderParameter name="colorMat0" value="SHARED_BLACK2"/>
        </material>
		<material name="Left_Door" baseNode="0>6|13">
            <shaderParameter name="colorMat0" value="SHARED_BLACK2"/>
        </material>
		 <material name="Hood" baseNode="0>6|1">
            <shaderParameter name="colorMat0" value="SHARED_GREY2"/>
        </material>
    </baseMaterial>


	
	<baseMaterialConfigurations price="1000" useDefaultColors="true" defaultColorIndex="6">
        <baseMaterialConfiguration name="Forrester Green" color="0.0135 0.0278 0.0242 32"  material="32" />
		<baseMaterialConfiguration name="Seacrest Green" color="0.0738 0.1636 0.1166 32" material="32" />
		<baseMaterialConfiguration name="Channel Green" color="0.1036 0.1304 0.1011 32" material="32"/>
		<baseMaterialConfiguration name="Fathom Green" color="0.0511 0.0564 0.0446 32" material="32"/>
		<baseMaterialConfiguration name="Cape Maroon" color="0.0697 0.0072 0.0090 32" material="32"/>
		<baseMaterialConfiguration name="Swift Red" color="0.6592 0.0152 0.0119 32" material="32"/>
		<baseMaterialConfiguration name="Omaha Orange" color="0.7519 0.0494 0.0050 32" material="32"/>
		<baseMaterialConfiguration name="Armour Yellow" color="0.7742 0.1935 0.0127 32" material="32"/>
		<baseMaterialConfiguration name="Cream Medium" color="0.7227 0.4820 0.1734 32" material="32"/>
		<baseMaterialConfiguration name="Sun Beige" color="0.4259 0.2120 0.1361 32" material="32"/>
		<baseMaterialConfiguration name="Windsor Blue" color="0.0658 0.1573 0.2428 32" material="32"/>
		<baseMaterialConfiguration name="Mariner Blue" color="0.0329 0.0494 0.0939 32" material="32"/>
		
		
		<material name="Left_Door" shaderParameter="colorMat0" />
		<material name="Hood" shaderParameter="colorMat0" />
		<material name="UDIM_Interior" shaderParameter="colorMat0" />
		
	<!--	<material name="tailgate_paint_mat" shaderParameter="colorMat0" />
		<material name="bed_cover_mat" shaderParameter="colorMat0" /> -->
    </baseMaterialConfigurations>
	
	
	<i3dMappings>

		<i3dMapping id="interior_base_color_new" node="0>8|2" />
		
    </i3dMappings>
</vehicle>